namespace Table.DataModel
{
    public class TablePlayerDealConfig
    {
        /// <summary>
        ///道具ID
        /// </summary>
        public int itemId;
        /// <summary>
        ///物品大类型
        /// </summary>
        public int itemLogicType;
        /// <summary>
        ///道具大类
        /// </summary>
        public int itemType;
        /// <summary>
        ///道具子类
        /// </summary>
        public int itemSubType;
        /// <summary>
        ///价格
        /// </summary>
        public string[] defaultPrice;
        /// <summary>
        ///最大价格
        /// </summary>
        public string[] maxPrice;
        /// <summary>
        ///进入审核价格
        /// </summary>
        public string[] checkPrice;
        /// <summary>
        ///可否可当面交易
        /// </summary>
        public int isbargain;
        /// <summary>
        ///当面交易底价倍率
        /// </summary>
        public int bargainPriceRate;
        /// <summary>
        ///成交后保护时间
        /// </summary>
        public int protectDays;
        /// <summary>
        ///异常判定比率
        /// </summary>
        public string suspiciousRate;
        /// <summary>
        ///价格调整上限
        /// </summary>
        public int maxRise;
        /// <summary>
        ///价格调整下限
        /// </summary>
        public int maxFall;
        /// <summary>
        ///单次调整浮动幅度
        /// </summary>
        public int changeExtent;
        /// <summary>
        ///购买成功提示文本
        /// </summary>
        public string dealCompleteTip;
    }
}
